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- The forest update update#
- The forest update Patch#
- The forest update full#
- The forest update series#
Added in the 2d crafting cog with information about what to combine. Made player names visible in multiplayer, along with stick marker flags.
The forest update full#
(check full list below)įor the VR version of the game you can now switch hands for the melee weapons, in addition to the bows. Put the todo list text in book back to handwritten using a font that should work in most languages, and fixed a bunch of bugs and issues that have come up since the last release. We bumped the number of stealth and lizard armor you can carry to 10 each. We’ve also added a new very high shadow option to improve the look if you have a faster graphics card. In our testing here a save that previously took 1 minute and 40 seconds to load, now loads in 25 seconds.Īmbient occlusion has been updated to a version that both looks better and runs almost twice as fast. This will be most noticeable on bigger saves. Save game loading has been drastically improved this patch.
The forest update update#
We’ve also been working on a much larger content focused update and should have news we can reveal about that soon.
The forest update Patch#
This patch focuses on performance and bug fixing.
The forest update series#
Added possible fix for radeon 5 and 6 series cards that were having issues launching game.Fixed an issue where microstutter would occur if game was started from a new game (issue didn’t affect saves).Fixed left over underwater cave entrance that lead to nowhere.Fixed area where you could fall through ocean at edge of world.Here are some more fixes for last night's update: Fixed area in cave that was flooded with water when it shouldn't have beenĮdit: updated 32bit and VR build to latest.Fixed an issue with unused gpu test grass that could crash some games.Set volumetric clouds off by default in the presets.
![the forest update the forest update](https://i.ytimg.com/vi/v1829hIkwu0/maxresdefault.jpg)